Arco “Rewards Center”

Arco “Rewards Center”

Arco “Rewards Center”

Art Dept Manager | Set Builder

Ancient Order

2025

Project Synopsis

In this playful ad campaign for Arco gas stations, we brought to life Hanna the Dashboard Hula Girl and her team of brilliant scientists as they invented a delightful “rewards” system hidden within the gas pumps, transforming a mundane refueling experience into an enchanting journey.

Over the course of four weeks, the team at Ancient Order of the Wooden Skull meticulously crafted miniature sets that captured the intricate inner workings of a gas pump, infused with a captivating industrial design flair.

Each detail was a labor of love, blending whimsy and creativity to invite viewers into a world where every fill-up unlocks a little magic and joy.

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Rewards Matrix

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Assembly

The assembly of the Rewards Matrix set was a thrilling journey through creativity and resourcefulness, as I brought together an eclectic mix of 3D-printed components and found treasures sourced from the local electronics store. With a vision to capture the essence of an industrial gas pump, I meticulously crafted each piece to evoke a sense of gritty authenticity, complemented by tubes filled with rich amber gasoline that pulse with energy in the background.

The entire set gleams with a metallic chrome finish, reflecting light and adding to the illusion of a bustling, high-tech environment. This playful endeavor not only challenged my skills but also ignited a sense of wonder, as I transformed everyday materials into an enchanting visual narrative.

Black Paint

As I watched everything transform into a deep, matte black before the final chrome finish, I couldn’t help but marvel at the striking contrast it created against the vibrant hues of the sandy backdrop. The subtle textures and shapes, cloaked in shadow, revealed an unexpected beauty that was almost mesmerizing.

Each piece exuded a sense of mystery and depth, making me momentarily wish we could pause time and celebrate this captivating phase before the gleaming polish took over. It felt like a playful dance between dark and light, a visual exploration that stirred my imagination and invited endless possibilities.

Close Up

As you explore the intricate details of the Rewards Matrix set, you’ll find a captivating array of machines and gas tubes that invite curiosity and awe. Each close-up photograph reveals the thoughtful craftsmanship behind every knob, bolt, and tube, showcasing the delicate balance between function and whimsy. These elements, meticulously assembled, contribute to a visual narrative that transforms the ordinary into the extraordinary, embodying the spirit of innovation and playfulness that defines our project. The gleaming surfaces and intricate designs invite you to imagine the stories behind this vibrant world, where each detail serves a purpose in the enchanting experience we sought to create, making the mundane act of refueling a delightful adventure.

Shoot

Amidst the chaotic energy of the set, the Arco commercial shoot unfolded like a whimsical adventure, where we dove into a fantastical world hidden within a gas pump, filled with surprises around every corner. The excitement was palpable as massive camera rigs soared through the air, weaving in and out while we made quick adjustments, transforming our envisioned scenes into vibrant reality.

As the lighting team breathed life into the miniature set, illuminating every carefully crafted detail, I felt a sense of awe watching Hanna the Dashboard Girl sway in sync with the rhythm of the production. Each moment was infused with joy and creativity, a reminder that even the most ordinary experiences can be transformed into something extraordinary with a touch of imagination and teamwork.

Fusion Reactor

Step into the world of the Fusion Reactor, a stunning creation by George Metaxis that seamlessly marries art and engineering. This remarkable set features large reactors designed to fuse objects in a mesmerizing display of innovation and craftsmanship. With each intricate detail meticulously crafted, the fusion of form and function draws your gaze, inviting you to explore the captivating mechanics behind this site of wonder. As the reactors hum with energy, they transform the ordinary into a realm of limitless possibilities, evoking a sense of awe and curiosity about the alchemy of creation. Here, imagination meets reality in a vivid testament to the power of artistic vision and technical prowess.

Fuel Testing Lab

Welcome to the Fuel Testing Lab, an ingenious creation by Greg Pinsoneault that brings the world of scientific experimentation to life in a captivating way. Imagine the thrill of watching a real working conveyor belt, humming with energy as it transports ideas and innovation. This unique space features an elaborate funnel system, where vibrant apple juice flows through transparent tubes, playfully mimicking the look of gasoline traversing through tanks. With every detail meticulously designed, the lab becomes a playground of imagination, inviting you to explore the seamless blend of artistry and engineering while celebrating the whimsical spirit of invention that fuels our journey.

Command Center

Step into the vibrant heart of imagination with the Command Center set, a captivating marvel brought to life by Jed Voltz, where creativity knows no bounds. This grand centerpiece showcases an intricate design brimming with energy and excitement, highlighted by the dramatic drop of a shimmering disco ball that encapsulates the spirit of celebration and adventure. As the backdrop for Hanna the Dashboard Girl’s escapades, this set weaves together whimsical elements and meticulous craftsmanship, inviting viewers into a dynamic world where fun and functionality collide in a dazzling display of artistry. Each corner of the Command Center whispers stories of innovation, beckoning you to explore a universe where the ordinary becomes extraordinary and every detail is a testament to the magic of storytelling through design.

Painting

Amber Padgett took the lead as the painter on this ambitious project, rallying her team to breathe life into every set with tireless dedication and an eye for detail. They transformed each piece through a meticulous spray-painting process, ensuring that every brushstroke gleamed with shiny perfection. The effort culminated in a vibrant display that not only showcased their artistry but also captured the essence of the imaginative world created for the Arco campaign, turning each set into a visual feast that harmonized creativity and craftsmanship.

The Shoot

As the cameras rolled, the atmosphere was electric with anticipation, where each shot captured the vibrant spirit of our meticulously crafted miniature worlds. With laughter and collaboration as our soundtrack, we embraced the challenge of bringing Hanna’s Rewards Center to life, transforming our imaginative designs into a playful reality. It was more than just a shoot; it was a delightful dance of creativity, where the convergence of art and film harmonized to reveal the enchanting stories hidden within the gas pump, reminding us that each frame holds the potential for magic and wonder.

Olipop Holiday Commercials

Olipop Holiday Commercials

Olipop Holiday Commercials

Art Dept Manager | Model-Maker

Screen Novelties

2024

Project Synopsis

In a frosty wonderland where joy and laughter swirl through the air like snowflakes, Oli and Pop, our lovable yeti duo, embark on a heartwarming mission to share the magic of Olipop’s holiday flavors with the townsfolk.

This enchanting tale transports viewers to a charming Scandinavian-inspired village, where the vibrant colors and whimsical designs of our meticulously crafted sets and puppets come to life, creating a festive atmosphere that beckons everyone to join in the celebration.

As the yetis navigate through their snowy landscape, spreading cheer with every bubbly sip, audiences will be captivated by the artistry and creativity that brings this delightful story to the forefront, reminding us all of the warmth and connection that the holiday season inspires.

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Mock-Ups
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Set Build
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Set Dressing
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Product Shots
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Final Shots
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Behind the Scenes Gallery
Commercial

Shape Island

Shape Island

Shape Island

Art Dept Manager | Model-Maker

Bix Pix Entertainment | Apple

2021-2022

Project Synopsis

Based on the beloved series of children’s books by Jon Klassen and Mac Barnett, “Shape Island” takes us to the whimsical land of three shapes: Triangle, Circle, and Square, as they explore their home and learn more about each other.

As a fan of Klassen & Barnett’s work, I was extremely excited to come on to this project. As a model-maker, I got to create beautiful props for the titular shapes. I wore many other hats throughout the production: set builder, terrain expert, prop master, and set dresser, to name a few.

Halfway through the show I became the Art Dept Manager, keeping track of the upcoming shots and communicating to the Art, Puppet, Animation and Rigging departments, staying ahead of our production timeline.

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TERRAIN

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"GROUNDS" MASTER

At the start of this production, I was put in charge of testing various methods to create the natural terrains of the entire show. This was a fun time of experimentation. There are a lot of tried and true ways that we use in stop motion to achieve certain looks, but they can sometimes start to look rote. We wanted to challenge ourselves to try something new, and make the “normal” things to be made in a totally new way.

For example, we experimented with using dyed wood chips and sawdust for our grass textures. I was in charge of the early tests to determine the proper look and scale of this important terrain texture. In the end we ended up using a combination of both, dyed green and yellow, to achieve the grass at various different scales.

EARLY SAND TESTS

The shapes spend a lot of time on the beach and other sandy environments. The perks of living on an island! It was important to nail down the specific look of the sand early on, because it was going to be used throughout the show. I did a lot of experimentation dying sand various colors to see if we wanted to go for an impressionistic look. We even experimented with a very painterly look, trying to blend different colored sands together to create gradients on the ground.

THE GROUND

In the end, we usually covered the ground in natural sand and painted over it. But those tests were a proving ground and we ended up using a lot of the lessons learned in other aspects of the production!

I ended up gluing and coating most of the sets with sand due to my familiarity with the material. We opted for a very light coating, which meant I had to be careful in applying it to not get any area with a very obvious seem. This usually meant rotating entire foam set sculptures to let gravity do most of the work while the white glue and water mixture harden. Most of this was done outside in the middle of summer, so I didn’t have to wait long for the glue to set up!

ADDING DIRT AND GRASS

We had a lot of sets that required integrating dirt & grass onto the side of a mountain. The foam-carved set would get coated and painted with a rock texture, and then come to me for the terrain treatment. The process was fun because it had to be done in stages: applying the dirt, aging the dirt, adding and feathering out the grass, and finally adding any wood chips to fill in the corners of the set, imitating overgrowth in the forgotten corners of this nature path. The set dressing team did an incredible job adding the paper-cut carstock grass and fern elements. All of these pieces brought the environment of Shape Island to life.

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The naked (only paint) mountain path set

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Adding the fine dirt

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Feathering in the grass and adding ferns

The Mountain Path

All the little details coalesced on sets like these to create a natural environment that really felt lived-in, while adding a feel of a natural world that had been there long before our characters existed.

The tree in this shot had to have roots sculpted out of clay, and painted to integrate with the tree trunks. This was particularly challenging because there was a big time crunch to get the set launched. Half of the job in art department is working against the clock!

I’m very happy with the final result. We always challenged ourselves to get our sets to look both beautiful and natural, in that same way that nature itself is often chaotic and harmonious all at once.

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There was always something shot-specific we’d have to add after the fact. I built, molded and cast this rock-pile banister for a shot when Circle is running up the hill. We worked hard for the set dressing on Shape Island to look like they all came from the same world of natural, found objects.
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The rock pile banister, seamed together with clay and small pebbles

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We didn’t install the entire banner – the camera was never going to see everything!

SET BUILDS

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THE WATERFALL

The Waterfall was the first set on Shape Island that I took all the way from start to finish. Starting with the initial foam carving, to coating the surface with our dense expending foam, and continuing on into a round of plastic coating and terrain texturing, this one truly felt like i out my signature on it.

I also spent a decent amount of time figuring out how to do the water in the pond, and rolling down the mountainside. The waterfall itself is number of delicately poured, built-up layers of clear resin, combined with some lighting and VFX magic to make it appear in motion. The pond was a large piece of clear acrylic sheet, cut to fit exactly in a deep divot of the carved foam. We then painted to underside of the acrylic, to give it the illusion of surface depth.

The Set Dressing Team

On top of the incredible builders we had in the set shop, our on the floor we had the incredibly talented dynamic duo of Alexandra Steele and Bismak Fernandes putting the final, incredibly important details onto the set. The set dressing team is responsible for adding the finishing touches, and making sure everything looks super good in camera. These two worked tirelesly and with great dedication to install foliage, vegetation, tree, blocks, and everything else to breath life into this make-believe island.

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The Dream Team: Alex & Bismark

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A dense forest with set dressing galore!
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The forest bridge
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THE WINDING WOODS

Circle gets lost in the Winding Woods trying to chase down a rogue gopher. We had to come up with an ingenious solution for a set that would sell the idea of a densely-packed forest where you could feasibly lose your way, while also keeping the build parameters to a minimum. Our Art Director Jeff White’s solution was to create a kind of “Infinity Path” – a large elliptical path that wound back on itself. A berm on the inner part of the set made it so you’d never be able to see the other side of the path. This made it so we could film from a lot of different angles, and no part of the path would ever look exactly the same as another.

I was tasked with mocking up and building the infinity path. Another clever modification on this set: the top of the berm was designed with a puck in the middle, so it could come out and have extra trees planted inside of it (for the shots where the forest needed to appear even more dense than normal). There is also a separation point in the middle of the set, so it could be taken apart after shooting out our wide shots. This meant it could be used on two separate stages to shoot out our close ups and insert shots, doubling the amount of footage we could animate in a week.

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BEACH HANGOUT

The Beach Hangout is a special part of the island, and an important set for the show. The Shapes share hot chocolate there, watch sunsets and sunrises there, picnic and cavort there. The challenge with this was to make it iconic, by keeping it very simple, but just decorated enough to breath life into the relaxing beach setting.

The lightly undulating sand is coated with a salmon pink and then coated with a brilliant white coat of sand, giving the beach a shimmering quality. Combine that with a few well-placed, elegant palm trees and some massive rocks to break up the background composition, and you’ve got the makings of an iconic setting where anything can happen.

TREE TRUNKS

Most of our trees were skinny enough to be constructed out of a packing tube base or even a simple dowel rod, but some had to be massive to sell the scale of an old-growth forest. I carved these large tree trunks by cutting a MDF (medium-density fiberboard) templates, covering it with aluminum tape on the edges, and using them as a guide to cutting the shape out of 12″ diameter foam cylinders with a hot wire.

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PROPS & MODELS

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FOUNTAIN IN CIRCLE'S HOME

The fountain in the center of Circle’s home beneath a waterfall was a great centerpiece to fabricate. As a centerpiece to the whole house, it was important to make it feel cozy and secore.

After the mock-up phase, I created the fountain’s outer wall by building up layers of MDF and covering up the cracks with bondo. Inside the center is a mirror that we sprayed with dullcote and added a 1/2″ piece of plexiglass on top of. The tree is constructed from dowel rods and armature wire, with bondo filling in the cracks.

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BOARD GAME

Throughout the production, I was relied upon for my exactness on paper craft projects. Taking art created by Joseph Berryhill, I meticulously folded, glued and cut the pieces to the space-themed board game that is a central part of this episode. I also prepped the 3D-printed board game pieces with spray paint. The box itself has a top that can open, and is rigged so characters can handle it without ruining the box. It took a lot of trial and error to get the paper just right, but it was well worth it. I sometimes wish this was a real game so I could play it!

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Beauty shot of the Board Game Box

SET DRESSING

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SQUARELAND

Square’s part of the island was one of my favorites. It was a unique challenge to make a bunch of cubes look unique and interesting, but Production Designer Paul Harrod found the way to do it. I was lucky enough to help dress the set a number of times for Squareland, which involved a lot of intricate planning. We worked hard to make sure everything looked like it was embedded in the sand, like every cube had been on the beach for a long time, like ancient ruins.

CIRCLE'S GARDEN

The garden outside Circle’s cave was one of the most beautifull we got to create. By the time it was first seen on camera, so many of our artists had contributed to it. It was a truly collaborative project, requiring everyone’s skills to bring to life. Carpenters, sculptors, mold-makers, prop-fabricators, painters, and set-dressers all had something important to bring to this unique set.

I contributed to the garden’s grass and dirt mounds, working diligently and with a steady hand to create the well-manicured oasis.

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NICE HILL PARTY

This introduction to the episode “Triangle Day” was a cute little prop-fabrication assignment for me. Even small scenes like this one have lots of planning put into them! I was in charge of dressing the table, creating the flag banner above the table, and creating the transition from beach sand to grass. Yet another example of the care and attention we put into every single set.

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Working on the banner

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The finished, dressed table

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Note the tiny puck of beach sand in the corner

BEHIND THE SCENES GALLERY

TRAILER

Captain Underpants: The First Epic Movie

Captain Underpants: The First Epic Movie

Captain Underpants: The First Epic Movie

Set Builder | Model-Maker

Screen Novelties

2017

Project Synopsis

Working alongside the talented Art Director Huy Vu, I had an absolute blast bringing the whimsical sock puppet sequence of the Captain Underpants movie to life. My role involved crafting vibrant environments, including a lively high school hallway and an expansive, bustling mall, all designed to complement the hilarity of our sock puppet characters.

This creative endeavor not only showcased the playful spirit of the film but also allowed me to explore imaginative design elements that enhanced the comedic timing and charm of this unforgettable scene. The blend of quirky puppetry and dynamic settings truly made this project a delightful highlight of my work.

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Set Builds
Building the set for the Captain Underpants movie was an exhilarating challenge, as we designed a vibrant mall complete with a fully functioning escalator that needed to be puppeteered with precision. The blend of imaginative artistry and technical ingenuity brought the scene to life, allowing our puppeteers to navigate the whimsical chaos of the characters while ensuring the escalator moved seamlessly, adding a dynamic element to the storytelling. This unique setup not only showcased our team’s creativity but also highlighted the playful spirit of the film, transforming an everyday environment into a fantastical playground for adventure.
Puppeteering
Puppeteering the moving escalator in this set is a captivating dance of mechanics and artistry, where the intricate rope and pulley system requires a delicate hand to orchestrate the flow of movement. Each pull and release must be finely tuned to maintain a consistent speed, transforming a simple mechanism into a mesmerizing spectacle that draws the audience into its rhythm. With every ascent and descent, the puppeteer breathes life into the structure, creating an enchanting experience that blurs the line between reality and imagination.
Props & Models
In crafting the props for this vibrant set, we embraced a bold outline and cartoonish style that seamlessly integrates with the film’s whimsical visual language, creating a playful atmosphere that captivates the audience’s imagination. Each prop was meticulously designed with exaggerated features and vivid colors, transforming everyday objects into larger-than-life characters that leap off the screen. The collaboration between artists and designers brought an infectious energy to the set, ensuring that every piece not only served a functional purpose but also contributed to the overall narrative, inviting viewers to immerse themselves in a fantastical world where creativity knows no bounds.
Captain Underpants – The Sock Puppet Scene